Node bodies with clean nuclei and motion tails
Coupling / relation paths
Perturbation / transfer pulses
Cube, grid, and world-space X / Y / Z reference
Live scientific telemetryNot connected
Simulation modePublic sandbox
Recorded protocolSee archive
CameraOrbiting world space
The X/Y/Z axes and the wireframe cube are fixed in world space. They seem to move because the camera can orbit around the scene. Use Lock Camera to keep the viewpoint still and make the node motion obvious.